{"id":702,"date":"2025-05-14T19:43:13","date_gmt":"2025-05-14T19:43:13","guid":{"rendered":"https:\/\/profe.evilspout.com\/tutos\/?p=702"},"modified":"2025-06-30T19:45:47","modified_gmt":"2025-06-30T19:45:47","slug":"creacion-de-texturizado-envolvente-para-modelo-3d-con-herramienta-unwrapuvw-en-3ds-max","status":"publish","type":"post","link":"https:\/\/profe.evilspout.com\/tutos\/index.php\/2025\/05\/14\/creacion-de-texturizado-envolvente-para-modelo-3d-con-herramienta-unwrapuvw-en-3ds-max\/","title":{"rendered":"Creaci\u00f3n de texturizado envolvente para modelo 3D con herramienta UnwrapUVW en 3ds\u00a0Max"},"content":{"rendered":"<header class=\"entry-header\">\n<h1 class=\"entry-title\"><strong style=\"font-size: 16px;\"><em>A) Modelado en 3dsmax<\/em><\/strong><\/h1>\n<\/header>\n<div class=\"entry-content\">\n<p><em>Trabajo en 3ds Max.<\/em><\/p>\n<p>1.- Comenzaremos modelando algo simple, utilizando una figura b\u00e1sica de preferencia un cubo, transform\u00e1ndolo en un pol\u00edgono editable y utilizando las herramientas\u00a0<strong><em>Edit Poly \/ Attach<\/em><\/strong>\u00a0o\u00a0<strong><em>Extrusi\u00f3n<\/em><\/strong>\u00a0 (la primera utilizada para unir pol\u00edgonos editables y transformarlos en un pol\u00edgono maestro y la segunda utilizada para crear figuras complejas a partir de pol\u00edgonos simples y sus extensiones).<\/p>\n<p><a href=\"http:\/\/soulbattery.files.wordpress.com\/2012\/05\/a111.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/soulbattery.files.wordpress.com\/2012\/05\/a111.jpg?w=713&amp;h=557\" alt=\"\" width=\"713\" height=\"557\" \/><\/a><\/p>\n<p>2.- Teniendo listo nuestro modelo necesitamos texturizarlo y dividir sus caras ordenadamente para crear un mapa \u00fanico. As\u00ed seleccionamos en pesta\u00f1a\u00a0<strong><em>Modificadores \/ UnwrapUVW.<\/em><\/strong><\/p>\n<p><a href=\"http:\/\/soulbattery.files.wordpress.com\/2012\/05\/a121.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/soulbattery.files.wordpress.com\/2012\/05\/a121.jpg?w=672&amp;h=795\" alt=\"\" width=\"672\" height=\"795\" \/><\/a><\/p>\n<p>3.- Ya en\u00a0<strong><em>UnwrapUVW<\/em><\/strong>\u00a0vamos a\u00a0<strong><em>Parameters<\/em><\/strong>\u00a0y seleccionamos\u00a0<strong><em>Edit\u00a0<\/em><\/strong>\u00a0abri\u00e9ndose una ventana con la interfaz para editar las caras del pol\u00edgono. Vemos que las caras est\u00e1n todas fusionadas y necesitamos dividirlas y especificar cada una de ellas para texturizar.<\/p>\n<p><a href=\"http:\/\/soulbattery.files.wordpress.com\/2012\/05\/a131.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/soulbattery.files.wordpress.com\/2012\/05\/a131.jpg?w=691&amp;h=463\" alt=\"\" width=\"691\" height=\"463\" \/><\/a><\/p>\n<p>4.- Volvemos a\u00a0<strong><em>UnwrapUVW\u00a0<\/em><\/strong>y desplegamos con + seleccionando\u00a0<strong><em>Face,\u00a0<\/em><\/strong>posteriormente en el panel\u00a0<strong><em>Edit UVWs\u00a0<\/em><\/strong>vamos a pesta\u00f1a\u00a0<strong><em>Mapping \/Flatten Mapping.\u00a0<\/em><\/strong>Aparecer\u00e1 un cuadro de configuraciones de\u00a0<strong><em>Flatten Mapping<\/em><\/strong>\u00a0que dejaremos igual y aceptaremos.<\/p>\n<p><a href=\"http:\/\/soulbattery.files.wordpress.com\/2012\/05\/a141.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/soulbattery.files.wordpress.com\/2012\/05\/a141.jpg?w=665&amp;h=194\" alt=\"\" width=\"665\" height=\"194\" \/><\/a><\/p>\n<p>5.- Dicha opci\u00f3n orden\u00f3 todas las caras de tal manera que es mucho m\u00e1s f\u00e1cil crear una textura \u00fanica para nuestro modelo. Ahora podemos utilizar las herramientas de edici\u00f3n y ordenar de manera m\u00e1s estrat\u00e9gica cada cara optimizando al m\u00e1ximo los espacios y dando el tama\u00f1o necesario a las caras m\u00e1s visibles y representativas del modelo 3D. Finalmente podemos utilizar la herramienta\u00a0<strong><em>Tools \/<\/em><\/strong>\u00a0<strong><em>Render Uv Template<\/em><\/strong>\u00a0para exportar el cuadrante de textura a trabajar en Photoshop, preferentemente en formato TGA de 32 bits de 1024 x 1024 p\u00edxeles.<\/p>\n<p><a href=\"http:\/\/soulbattery.files.wordpress.com\/2012\/05\/a151.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/soulbattery.files.wordpress.com\/2012\/05\/a151.jpg?w=674&amp;h=444\" alt=\"\" width=\"674\" height=\"444\" \/><\/a><\/p>\n<p><a href=\"http:\/\/soulbattery.files.wordpress.com\/2012\/05\/a161.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/soulbattery.files.wordpress.com\/2012\/05\/a161.jpg?w=621&amp;h=804\" alt=\"\" width=\"621\" height=\"804\" \/><\/a><\/p>\n<p><em>Trabajo en Photoshop<\/em><\/p>\n<p>1.- Abrimos nuestro render en formato TGA de 32 bits en Photoshop. Y de acuerdo con la base de caras de pol\u00edgono iniciamos la texturizaci\u00f3n. Utilizamos una imagen referencial de textura de caja y vamos ordenando todas las caras exteriores e interiores.<\/p>\n<p><a href=\"http:\/\/soulbattery.files.wordpress.com\/2012\/05\/a171.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/soulbattery.files.wordpress.com\/2012\/05\/a171.jpg?w=711&amp;h=690\" alt=\"\" width=\"711\" height=\"690\" \/><\/a><\/p>\n<p>2.- Guardamos nuestra textura final nuevamente como TGA de 32 bits y de 1024 x 1024 p\u00edxeles por lado.<\/p>\n<p><a href=\"http:\/\/soulbattery.files.wordpress.com\/2012\/05\/a181.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/soulbattery.files.wordpress.com\/2012\/05\/a181.jpg?w=660&amp;h=659\" alt=\"\" width=\"660\" height=\"659\" \/><\/a><\/p>\n<p><em>Trabajo en 3ds Max.<\/em><\/p>\n<p>1.- Teniendo dise\u00f1ado nuestro modelo y con las texturas UV definidas podemos\u00a0arrastrar la textura hacia una de las esferas del editor de materiales y luego arrastrarla nuevamente hasta nuestra caja.<\/p>\n<p><a href=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" class=\"alignnone size-full wp-image-213\" src=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg?w=620\" sizes=\"(max-width: 1366px) 100vw, 1366px\" srcset=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg 1366w, https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg?w=150&amp;h=80 150w, https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg?w=300&amp;h=160 300w, https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg?w=768&amp;h=410 768w, https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg?w=1024&amp;h=546 1024w\" alt=\"c11.JPG\" data-attachment-id=\"213\" data-permalink=\"https:\/\/disenocv300.wordpress.com\/2016\/03\/15\/creacion-de-texturizado-para-modelo-3d-con-herramienta-unwrapuvw-en-3ds-max\/c11\/\" data-orig-file=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg\" data-orig-size=\"1366,729\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;Evilspout&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1457995779&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"c11\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg?w=300\" data-large-file=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/c11.jpg?w=620\" \/><\/a><\/p>\n<p>2.-\u00a0Posteriormente generamos un render de la escena (F9) con el siguiente resultado:<\/p>\n<p><a href=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/render_caja.jpg\" target=\"_blank\" rel=\"noopener\"><img decoding=\"async\" class=\"alignnone size-full wp-image-215\" src=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/render_caja.jpg?w=620\" sizes=\"(max-width: 640px) 100vw, 640px\" srcset=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/render_caja.jpg 640w, https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/render_caja.jpg?w=150&amp;h=113 150w, https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/render_caja.jpg?w=300&amp;h=225 300w\" alt=\"render_caja.jpg\" data-attachment-id=\"215\" data-permalink=\"https:\/\/disenocv300.wordpress.com\/2016\/03\/15\/creacion-de-texturizado-para-modelo-3d-con-herramienta-unwrapuvw-en-3ds-max\/render_caja\/\" data-orig-file=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/render_caja.jpg\" data-orig-size=\"640,480\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"render_caja\" data-image-description=\"\" data-image-caption=\"\" data-medium-file=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/render_caja.jpg?w=300\" data-large-file=\"https:\/\/disenocv300.wordpress.com\/wp-content\/uploads\/2016\/03\/render_caja.jpg?w=620\" \/><\/a><\/p>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>A) Modelado en 3dsmax Trabajo en 3ds Max. 1.- Comenzaremos modelando algo simple, utilizando una figura b\u00e1sica de preferencia un cubo, transform\u00e1ndolo en un pol\u00edgono editable y utilizando las herramientas\u00a0Edit Poly \/ Attach\u00a0o\u00a0Extrusi\u00f3n\u00a0 (la primera utilizada para unir pol\u00edgonos editables y transformarlos en un pol\u00edgono maestro y la segunda utilizada para crear figuras complejas a partir de pol\u00edgonos simples y sus extensiones). 2.- Teniendo listo nuestro modelo necesitamos texturizarlo y dividir sus caras ordenadamente para crear un mapa \u00fanico. As\u00ed seleccionamos en pesta\u00f1a\u00a0Modificadores \/&hellip;<\/p>\n","protected":false},"author":1,"featured_media":740,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[61,60,21,18,59,45,54,53],"tags":[62,64,5,63,6,23,7,25,30,65,8,50,57],"class_list":["post-702","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3ds-max","category-autodesk","category-composicion","category-diseno","category-modelado-3d","category-web","category-web-blog","category-wordpress","tag-3d","tag-3dsmax","tag-adobe","tag-autodesk","tag-color","tag-composicion","tag-digital","tag-diseno","tag-fotogramas","tag-model","tag-tutorial","tag-web","tag-web-blog"],"_links":{"self":[{"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/posts\/702","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/comments?post=702"}],"version-history":[{"count":2,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/posts\/702\/revisions"}],"predecessor-version":[{"id":704,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/posts\/702\/revisions\/704"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/media\/740"}],"wp:attachment":[{"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/media?parent=702"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/categories?post=702"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/tags?post=702"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}