{"id":666,"date":"2025-05-02T21:30:48","date_gmt":"2025-05-02T21:30:48","guid":{"rendered":"https:\/\/profe.evilspout.com\/tutos\/?p=666"},"modified":"2025-05-02T21:30:48","modified_gmt":"2025-05-02T21:30:48","slug":"aplicacion-de-color-y-texturas-simples-a-modelos-3d-en-3ds-max","status":"publish","type":"post","link":"https:\/\/profe.evilspout.com\/tutos\/index.php\/2025\/05\/02\/aplicacion-de-color-y-texturas-simples-a-modelos-3d-en-3ds-max\/","title":{"rendered":"Aplicaci\u00f3n de color y texturas simples a modelos 3d en 3ds Max"},"content":{"rendered":"<div id=\"main\" class=\"site-main\">\n<div id=\"primary\" class=\"content-area\">\n<div id=\"content\" class=\"site-content\" role=\"main\">\n<article id=\"post-96\" class=\"post-96 post type-post status-publish format-standard hentry category-sin-categoria\">\n<header class=\"entry-header\">\n<h1 class=\"entry-title\"><strong style=\"font-size: 16px;\"><em>1.- Aplicaci\u00f3n de material liso y texturas a modelos 3D.<\/em><\/strong><\/h1>\n<\/header>\n<div class=\"entry-content\">\n<p><strong><em>1.1.- Aplicaci\u00f3n de color y efectos.<\/em><\/strong><\/p>\n<p>Teniendo seleccionada la ventana a trabajar, seleccionamos la Pesta\u00f1a Create \/ Geometry \/ Standard primitives y crearemos una figura. Posteriormente abriremos el panel \u201cMaterial\u201d utilizando la tecla \u201cM\u201d. Para simplificar el editor de materiales, seleccionaremos en la ventana de materiales la opci\u00f3n \u201cEditor de materiales compacto\u201d (Compact material editor) y nuestro editor se compactar\u00e1 permiti\u00e9ndonos realizar el trabajo de materiales de manera m\u00e1s simple.<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU12.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-673 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU12-1024x783.jpg\" alt=\"\" width=\"1024\" height=\"783\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU12-1024x783.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU12-300x229.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU12-768x587.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU12-390x298.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU12.jpg 1107w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Seleccionamos la primera esfera (1) y vamos a \u201cPar\u00e1metros B\u00e1sicos\u201d (Basic parameters) seleccionando &#8220;Base color&#8221;, espec\u00edficamente el rect\u00e1ngulo blanco (2) lo que abrir\u00e1 el panel de selecci\u00f3n de color para color difuso (3). De esta manera seleccionamos el color con las variantes \u201cHue\u201d (Matiz), \u201cBlackness\u201d (Negrura) y \u201cLightness\u201d (Blancura). Ya seleccionado el color presionamos \u201cOK\u201d (4).<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU133.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-679 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU133-1024x633.jpg\" alt=\"\" width=\"1024\" height=\"633\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU133-1024x633.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU133-300x186.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU133-768x475.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU133-390x241.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU133-1140x705.jpg 1140w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU133.jpg 1334w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><br \/>\nArrastramos la esfera principal del editor de materiales (1) hasta el modelo 3D, lo cual aplicar\u00e1 el color seleccionado a la figura. Luego editamos par\u00e1metros como \u201cAspereza\u201d (Roughness) (2) el cual da un leve texturizado anti reflectante al color; \u201cReflections\u201d (Reflexiones asociadas a la luz) con los subgrupos \u201cGlossiness\u201d y \u201cRoughness\u201d (brillo y aspereza) (3) que dar\u00e1n posibilidades de reflejo, brillo y suavizado de superficie en la figura 3d y finalmente &#8220;Transparency&#8221; (Transparencia) que dar\u00e1 el acabado trasl\u00facido al material del objeto 3d.<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU14.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-681 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU14-1024x765.jpg\" alt=\"\" width=\"1024\" height=\"765\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU14-1024x765.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU14-300x224.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU14-768x574.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU14-390x291.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU14.jpg 1061w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><br \/>\n<strong><em>1.2.- Aplicaci\u00f3n de texturas y edici\u00f3n de visualizaci\u00f3n de la misma en la figura 3D.<\/em><\/strong><\/p>\n<p>Para aplicar texturas a nuestra figura seguiremos los mismos puntos anteriores, con la diferencia de que en \u201cPar\u00e1metros B\u00e1sicos\u201d (Basic parameters) seleccionando &#8220;Base color&#8221; seleccionaremos la esfera de material (1), luego el cuadrado a la derecha del rect\u00e1ngulo de color (2) lo cual abrir\u00e1 nuestro \u201cBuscador de materiales y mapas\u201d y en el cual haremos doble click en Bitmap (3).<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU16.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-685 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU16-1024x787.jpg\" alt=\"\" width=\"1024\" height=\"787\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU16-1024x787.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU16-300x230.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU16-768x590.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU16-390x300.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU16-1140x876.jpg 1140w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU16.jpg 1269w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><br \/>\nSeleccionaremos la textura requerida.<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU17.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-686 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU17-1024x696.jpg\" alt=\"\" width=\"1024\" height=\"696\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU17-1024x696.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU17-300x204.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU17-768x522.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU17-390x265.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU17-1140x774.jpg 1140w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU17.jpg 1169w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>Luego realizaremos la misma acci\u00f3n de arrastre desde la esfera de Edici\u00f3n de Materiales hasta la figura. En caso de no aparecer el material, vamos a la pesta\u00f1a general \u201cViews\/Show Materials in Viewport as\/ Realistic Materials with Maps\u201d (1) y podremos ver nuestra textura a nivel realista sobre el modelo 3d, Podremos tambi\u00e9n variar el tama\u00f1o de nuestra textura y las repeticiones de la misma en la superficie configurando el par\u00e1metro \u201cCoordenadas\u201d (coordinates)(2).<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-687 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18-1024x582.jpg\" alt=\"\" width=\"1024\" height=\"582\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18-1024x582.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18-300x171.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18-768x437.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18-1536x873.jpg 1536w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18-390x222.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18-1140x648.jpg 1140w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU18.jpg 1704w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Para finalizar crearemos un RENDER del modelo para apreciar la calidad del texturizado. Para ello vamos a pesta\u00f1a &#8220;Rendering&#8221; y seleccionamos &#8220;Render Setup&#8221;.<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU19.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-692 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU19-1024x713.jpg\" alt=\"\" width=\"1024\" height=\"713\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU19-1024x713.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU19-300x209.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU19-768x535.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU19-390x272.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU19-1140x794.jpg 1140w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU19.jpg 1296w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>Se abrir\u00e1 una interface que nos mostrar\u00e1 las siguientes configuraciones. La dejaremos tal y como est\u00e1 y daremos click a RENDER.<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU200.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-693 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU200-1024x648.jpg\" alt=\"\" width=\"1024\" height=\"648\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU200-1024x648.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU200-300x190.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU200-768x486.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU200-390x247.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU200-1140x721.jpg 1140w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/TEXTU200.jpg 1347w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<p>La imagen resultante mostrar\u00e1 la figura con la textura aplicada con un fondo en negro.<\/p>\n<p><a href=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/wood2.jpg\" target=\"_blank\" rel=\"noopener\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-695 size-large\" src=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/wood2-1024x576.jpg\" alt=\"\" width=\"1024\" height=\"576\" srcset=\"https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/wood2-1024x576.jpg 1024w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/wood2-300x169.jpg 300w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/wood2-768x432.jpg 768w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/wood2-390x219.jpg 390w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/wood2-1140x641.jpg 1140w, https:\/\/profe.evilspout.com\/tutos\/wp-content\/uploads\/2025\/05\/wood2.jpg 1280w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/a><\/p>\n<\/div>\n<\/article>\n<\/div>\n<\/div>\n<\/div>\n","protected":false},"excerpt":{"rendered":"<p>1.- Aplicaci\u00f3n de material liso y texturas a modelos 3D. 1.1.- Aplicaci\u00f3n de color y efectos. Teniendo seleccionada la ventana a trabajar, seleccionamos la Pesta\u00f1a Create \/ Geometry \/ Standard primitives y crearemos una figura. Posteriormente abriremos el panel \u201cMaterial\u201d utilizando la tecla \u201cM\u201d. Para simplificar el editor de materiales, seleccionaremos en la ventana de materiales la opci\u00f3n \u201cEditor de materiales compacto\u201d (Compact material editor) y nuestro editor se compactar\u00e1 permiti\u00e9ndonos realizar el trabajo de materiales de manera m\u00e1s simple. Seleccionamos la primera esfera&hellip;<\/p>\n","protected":false},"author":1,"featured_media":679,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[61,60,55,21,18,36,59,45,54,53],"tags":[62,64,63,6,23,7,25,8,50,57,56],"class_list":["post-666","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3ds-max","category-autodesk","category-blog","category-composicion","category-diseno","category-fotografia","category-modelado-3d","category-web","category-web-blog","category-wordpress","tag-3d","tag-3dsmax","tag-autodesk","tag-color","tag-composicion","tag-digital","tag-diseno","tag-tutorial","tag-web","tag-web-blog","tag-wordpress"],"_links":{"self":[{"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/posts\/666","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/comments?post=666"}],"version-history":[{"count":15,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/posts\/666\/revisions"}],"predecessor-version":[{"id":696,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/posts\/666\/revisions\/696"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/media\/679"}],"wp:attachment":[{"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/media?parent=666"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/categories?post=666"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/profe.evilspout.com\/tutos\/index.php\/wp-json\/wp\/v2\/tags?post=666"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}